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Hentai Mania 3
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HentaiMania CD 03.iso
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STREET GIRL
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DATA
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MUGEN.CFG
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Text File
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2001-03-13
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8KB
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289 lines
;-=====================================================-
; Configuration file for mugen.exe
;-=====================================================-
;-------------------------------------------------------
; Game options configurable in M.U.G.E.N's options screen go here.
; Does not include key config.
[Options]
Life = 300
Time = 99
GameSpeed = 0
WavVolume = 100
MidiVolume = 100
;MP3Volume = 50
;Team-only config
Team.1VS2Life = 300
Team.LoseOnKO = 1
;-------------------------------------------------------
[Rules]
;Keep this set at VS. It's the only option supported for now.
GameType = VS
;This is the amount of power the attacker gets when an attack successfully
;hits the opponent. It's a multiplier of the damage done. For example,
;for a value of 3, a hit that does 10 damage will give 30 power.
Default.Attack.LifeToPowerMul = .7
;This is like the above, but it's for the person getting hit.
;These two multipliers can be overridden in the Hitdef controller in the
;CNS by using the "getpower" and "givepower" options.
Default.GetHit.LifeToPowerMul = .6
;This controls how much damage a super does when you combo into it.
;It's actually a multiplier for the defensive power of the opponent.
;A large number means the opponent takes less damage. Leave it at
;1 if you want supers to do the normal amount of damage when comboed
;into.
;Note 1: this increase in defence stays effective until the opponent
; gets up from the ground.
;Note 2: the program knows you've done a super when the "superpause"
; controller is executed. That's the instance when this change
; becomes effective.
Super.TargetDefenceMul = 1.5
;-------------------------------------------------------
[Config]
;Set the game speed here. The default is 60 frames per second. The
;larger the number, the faster it goes. Don't use a value less than 10.
GameSpeed = 60
;Set to 1 to draw shadows (default). Set to 0 if you have a slow
;machine, and want to improve speed by not drawing shadows.
DrawShadows = 1
; Set to 0 to save some memory by disabling helper frame effects.
HelperFrameEffects = 1
;-------------------------------------------------------
[Debug]
Debug = 0
QuickVS = 1 ;Allow quick VS by typing MUGEN <char> <char>
Speedup = 0
StartStage = stages/stage0.def
;-------------------------------------------------------
[Video]
;Enter the width and height of the resolution you want to set here.
;The optimal resolution is 320x240, but if your video card has problems
;You may want to try 640x480.
Width = 640
Height = 480
;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth = 16
;Set this parameter to 0 to disable screen stretching, and set it to 1 if
;you want to scale it up to fit the current resolution.
Stretch = 1
;Choose from "1" for VESA1, or "Linear" and "Banked" for VESA2
;Note: VESA1 is very slow on certain video cards, especially the newer
;ones. "Linear" is usually the fastest for new cards.
;Default is "Linear".
Vesamode = Linear
;Set to 1 to enable vertical retrace synchronization.
VRetrace = 0
;-------------------------------------------------------
; Sound configuration
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound]
;Set the following to 1 to enable sound effects and music.
;Set to 0 to disable.
Sound = 1
;Wave device to use. Choose from:
; NONE - No wave device
; AUTO - Autodetect
; SB - SoundBlaster (auto)
; SB10 - SoundBlaster 1.0
; SB15 - SoundBlaster 1.5
; SB20 - SoundBlaster 2.0
; SBPRO - SoundBlaster Pro
; SB16 - SoundBlaster 16
; GUS - (not yet supported)
; AUDIODRIVE - ESS Audiodrive
WavDevice = Auto
;Voice Channels to use. Values are from 1 to 8.
;If sound quality is poor, try setting a smaller number, such as 4.
WavChannels = 16
;Maximum number of voices used for MODs. This number reduces the
;number of available WavChannels. ModVoices must be less than
;WavChannels. If equal, then MODs will get all the available
;channels and therefore no sound effects will play.
ModVoices = 8
;Midi device to use. Choose from:
; NONE - No midi device
; AUTO - Autodetect
; ADLIB - ADLIB
; OPL2 - OPL2
; 2XOPL2 - dual OPL2
; OPL3 - OPL3
; SB - SB MIDI
; MPU - MPU-401
; GUS - (not yet supported)
; DIGMID - Allegro's Digimid driver
; AWE32 - AWE32 (EMU8000)
MidiDevice = Auto
;This is the master volume for all wav sounds (affects mp3 volume).
;Valid values are from from 0 to 255.
MasterWavVolume = 255
;Set the volume of wav, midi and mods.
;Note: WavVolume does not affect mp3 or mod volume.
;Valid values are from from 0 to 255.
WavVolume = 128
MidiVolume = 128
MP3Volume = 135
ModVolume = 80
;Set the following to 1 to enable and 0 to disable MIDI, MP3, and MOD
;playback.
PlayMIDI = 1
PlayMP3 = 1
PlayMOD = 1
;-------------------------------------------------------
[Misc]
PlayerCache = 4 ;Number of extra players to cache in memory
;-------------------------------------------------------
[Arcade]
;Set to 0 for computer to choose color 1 if possible.
;Set to 1 for computer to randomly choose a color.
AI.RandomColor = 1
;This option allows the AI to input commands without
;having to actually press any keys (in effect, cheating)
;Set to 1 to enable, 0 to disable. Enabling this option
;can give the illusion of a smarter AI.
AI.Cheat = 1
;-------------------------------------------------------
[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
P1.UseJoystick = 1 ;Note: Only one player may use the joystick at a time.
P2.UseJoystick = 0
;Joystick type:
;4 - 4 button
;6 - 6 button
;8 - 8 button
P1.Joystick.type = 6 ;Valid numbers are 0 (disable), 2,4 or 6
P2.Joystick.type = 0;22;6
ForceFeedback = 1 ;True to enable force feedback
;-------------------------------------------------------
; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump = 200
Crouch = 208
Left = 203
Right = 205
A = 51
B = 52
C = 53
X = 38
Y = 39
Z = 40
Start = 28
Guard = 1;50 ;Debug only
Run = 1;54 ;Debug only
Turn = 1;157 ;Debug only
Up = 1;201 ;Debug only
Down = 1;209 ;Debug only
;-------------------------------------------------------
; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump = 72
Crouch = 80
Left = 75
Right = 77
A = 74
B = 78
C = 156
X = 69
Y = 181
Z = 55
Start = 81
Guard = 1;76 ;Debug only
Run = 1;73 ;Debug only
Turn = 1;83 ;Debug only
Up = 1;71 ;Debug only
Down = 1;79 ;Debug only
[P1 Joystick] ;Default config
;Jump = 1
;Crouch = 2
;Left = 3
;Right = 4
A = 5;11 ;5
B = 6;10 ;6
C = 9;6 ;9
X = 7;12 ;7
Y = 8;9 ;8
Z = 10;8 ;10
Start = 13
[P2 Joystick] ;Default config
;Jump = 1
;Crouch = 2
;Left = 3
;Right = 4
A = 11 ;5
B = 10 ;6
C = 6 ;9
X = 12 ;7
Y = 9 ;8
Z = 8 ;10
Start = 13
[P2 Joystick2] ;Default config
;Jump = 1
;Crouch = 2
;Left = 3
;Right = 4
A = 11
B = 10
C = 6
X = 12
Y = 9
Z = 8
Start = 13
[P1 Joystick4] ;4-button config
A = 7
B = 8
;C =
X = 5
Y = 6
;Z =
;Start =
[P1 Joystick6] ;6-button config
A = 8
B = 9
C = 10
X = 5
Y = 6
Z = 7
;Start =